Musical Producer & Sound Designer
I started producing in 2021 using Ableton Live as my main DAW, migrating to Reaper and Pro Tools afterwards, using the main tools on the marketing (Ableton RX, Ozone, Melodyne, etc.). My focus is on experimental sound design and sounds that mix nostalgia with personal taste. I've composed for over 20 games, with 5 award-winning titles recognized by Apple at the WWDC Swift Student Challenge.
My work spans chiptune, drum and bass, synthwave, lo-fi, dubstep, and microtonal composition. I'm drawn to the intersection of retro aesthetics and contemporary sound synthesis — building textures that feel familiar yet strange.